AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in the UK for Q2 2025
Discover the performance trends of the top slime games in the UK during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the top slime games in the United Kingdom displayed intriguing performance trends across downloads, revenue, and active user metrics.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced consistent revenue, peaking at around $2.7K in mid-April. Downloads fluctuated, reaching a high of 1.8K during the same period, while active users remained relatively stable, starting at 24.4K and slightly declining to 22.6K by the end of June.
I, Slime by Games Hub Hong Kong Limited saw a significant initial surge in downloads, peaking at 14.4K in early June. However, revenue declined from $3.8K at launch to under $1K by the end of the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a steady decline in revenue, beginning at $1K and falling to around $590 by June's end. Downloads remained relatively stable, with a peak of 1.2K in mid-May, while active users consistently hovered around 7K.
Super Slime Simulator from Dramaton LTD maintained a steady download rate, starting with 12.2K and ending with 7.9K. Revenue remained modest, peaking at $326 in mid-April, while active users showed a notable increase, reaching 40.9K by late June.
Finally, World of Slime Simulator Games by Solid Apps INC had a more subdued performance with downloads peaking at 172 in early April and revenue generally below $200 throughout the quarter. Active users slightly decreased from 307 to 223.
These insights, derived from Sensor Tower data, provide a comprehensive look at the performance of leading slime games in the UK for Q2 2025. For more detailed analytics, visit Sensor Tower.